by GamestormAdmin | May 28, 2016 | The Making of SteamHammerVR
Here is a tutorial of my first test of recording footage from the HTC Vive and mixing it with real world footage, I run through the camera set up screen recording and the compositing process I used. The GoPro used for this first test was a Hero3+ recording at 1080p...
by GamestormAdmin | May 25, 2016 | The Making of SteamHammerVR
Meet Tom, the genius coder behind SteamHammerVR as he talks a little about his process for coding and testing....
by GamestormAdmin | May 19, 2016 | The Making of SteamHammerVR
Meet ‘Magic’ Martin Rowe, the Artistic Director behind SteamHammerVR as he talks about the realisation of a dream, his process and his motivations behind the...
by GamestormAdmin | May 18, 2016 | The Making of SteamHammerVR
How do you plan and work as a team to make a VR game? At GamestormVR we are big fans of Evernote. Whatever you use, the key thing is to ensure everybody understands the big picture and has access to everything that everyone else is working on. Share and build...
by GamestormAdmin | May 13, 2016 | SteamHammer VR Trailers
The year is 1892 and dark deeds are afoot in old London Town. The dastardly Professor Rattwurm is attempting to enslave the fine English folk with his army of clockwork rodents. But never fear! Using this new-fangled steam power and the technical expertise of Doctor...