by GamestormAdmin | May 19, 2016 | The Making of SteamHammerVR
Meet ‘Magic’ Martin Rowe, the Artistic Director behind SteamHammerVR as he talks about the realisation of a dream, his process and his motivations behind the...
by GamestormAdmin | May 18, 2016 | The Making of SteamHammerVR
How do you plan and work as a team to make a VR game? At GamestormVR we are big fans of Evernote. Whatever you use, the key thing is to ensure everybody understands the big picture and has access to everything that everyone else is working on. Share and build...
by GamestormAdmin | May 17, 2016 | The Making of SteamHammerVR
Some insights into the journey of making a VR game from the development team at GamestormVR. Mark gives a summarised introduction as to the history of getting into VR and the process of game...